A game I made in my final quarter at the University of California, San Diego (UCSD) as part of a two-person team with
Nikilesh Sankaranarayanan.
This is a two-player LAN game where player 1 uses an Oculus Rift (and is the LAN host), while player 2 uses a Leap Motion.
All input to the game is therefore in 3D.
The game pits two players against each other in real time, where a player must drop troops onto a battlefield to attack the other
player. Troops and walls can also be dropped to defend against the other player's troops.
Written in C++ with a custom game engine, and uses the Oculus SDK as well as the Leap Motion SDK for handling input, along with the
GLFW library for managing the game window.